Viitteet 1-3 / 3
Procedural City Generation Tool With Unity Game Engine
(Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu), 2016)
The aim of this thesis was to study procedural content generation (PCG) through its usage in game development. The thesis discusses the benefits of utilizing PCG in games, focusing more closely in city generation. An ...
2D Game Development With Unity 3D : Case study: Icemare
(Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu), 2013)
The aim of the thesis is to study the functionality of third party 2D frameworks with the Unity game engine. The thesis discusses the advantages and disadvantages these frameworks have. A series of performance tests were ...
Applicability of Common Lisp in Game Development
(Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu), 2017)
The aim of the this thesis was to find out how applicable Common Lisp is in game development through examining the language and game development as well as trying to build a core of a game development framework with Common ...